Time For fun. Its great to find a reference for the effects your trying to do. In my case I wanted a large soil build up on the under upper hull but also localized to a small area.
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This fits the bill. |
I decided to link the Running gear to Hull and turret via a shared "Damage".
I started with affecting the Last and second to last road wheels. After sitting and looking at it I realized that amount of damage would have resulted in the crew abandoning the tank. So I reworked it.
I returned the Last wheel to its station and search thru a "donor" kit for an extra outer wheel. I slowly ground down the excess til I was left with the hub. It changes the focus. Now We can move onto the dirt
A bit of backyard dirt/dust was applied a fixed to areas of hull. There are areas of soil on the mudguard rails. This is to show the turret moved and pushed the soil off. It takes a little trial and error. The best way was to put some soil on first and move the turret and note where it falls
This effect is easy to Over do. Smaller is better until you get the hang of it. Part 5 Final Weathering Tuesday =) If I have power
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